Hidden's Pokemon Spotlight: #23 Tyrantrum and Aurorus!

Who do you think is cooler?

  • Shiny Tyrantrum

    Votes: 2 66.7%
  • Shiny Aurorus

    Votes: 1 33.3%

  • Total voters


Well-Known Member
Mar 16, 2019
Good Morning/Afternoon/Evening ladies and gentlemen!

My name is Hidden_Paw and today do I have a interesting spotlight for you, the gen 6 fossil duo Tyrantrum and Aurorus! This was meant to be Omastar and Kabutops but Kabutops got a spotlight in the VS Armaldo and Omastar can be done another time.

So as I have said, Tyrantrum and Aurorus were introduced at the same time, one countering the other but both specialising in specific sides of the offensive spectrum. These two pokemon were obtainable in the Glittering Cave, just after beating down Team Flare for the first time ( I am playing through Pokemon X again so some of this is fresh in my mind). After that, both of these pokemon were used in the Rock Leaders team. Tyrantrum is the evolution of Tyrunt (one of my favourite fossils) and is a mighty T-Rex themed pokemon, while Aurorus is a gentle Sauropod (Probably Diplodocus) and evolves from Amaura. So lets start up the spotlight, and expecting me to make a bunch of puns in this spotlight? You bet Jurass(ic) I can!

Lets start with Aurorus, the Tundra Pokemon!

1) Stats: Right off the bat Aurorus tries something most ice types try to do, to be an honest attempt to be a tank. Holding a BST of 521, a respectable number to be sure only further backed by the distribution of 123/77/72/99/92/58. This enormous HP stat is unfortunately wasted by one key aspect of Aurorus... the typing. Aurorus' typing of Rock and Ice give it a tremendous amount of weaknesses, being weak to water, rock, grass, fighting (x4!), steel (x4!) and ground. These critical weaknesses really put that 72 defense into question, since it probably won't withstand an iron head from anything and will crumble when facing pokemon like Aggron and Tyranitar. Luckily, as we shall see shortly, the special offensive stats actually work quite nicely in Aurorus' favour.

2) Abilities: As for abilities, Aurorus is rocking out with 2 abilities, one Primary and one Hidden. The Primary ability is Refrigerate, which was unique for Aurorus until the introduction of Mega Glalie. This strong ability converts all normal type moves into ice type, adding a 20% power bonus ontop of the STAB Bonus, totalling a boost of 70%. This power boost lets Aurorus deal serious damage without the flaws of other powerful ice moves. The secondary ability Aurorus gets is Snow Warning, which causes the weather to convert to Hail when Aurorus hits the field, this weather is decent for Aurorus as it gives it 100% accuracy with a certain move, and due to its lacking speed stat it might be able to "outspeed" another weather setters ability. I always appreciate slow weather setters, its a wonderful and weird strategy that usually works wonders.

3) Movepool: So we said we would get to this and we have, lets cover Aurorus' movepool and honestly? Its very strong on the special side, packing such powerhouses as Hyper Voice, Freeze-Dry, Blizzard, Thunder, Ancient Power, Earth Power, Flash Cannon, Dark Pulse and Psychic. This powerful movepool ensures Aurorus can deal some serious hits, and if packing Refrigerate, Hyper Voice becomes a more accurate, less powerful alternative to Blizzard. On the other side, Blizzard has 100% accuracy in Hail conditions so thats always appreciateable. Now here I unfortunately have to bring up Aurorus' status movepool... oof... Calm Mind, Reflect, Light Screen, Barrier, Magnet Rise and Stealth Rock... I just need to mention something here, this is a seriously lacking movepool but honestly? I can't make it bigger without adding Rest and its alternatives, and it is missing something, something fitting both the pokemon and its ability. Thats right, Aurora Veil. This move is only usable during the Hail, but it puts up both Reflect and Light Screen in one turn. This move is strong, and lets Aurorus be that little bit tankier, but unfortunately Mr. Gamefreak decided "No, the pokemon themed on the Northern Lights can't have Aurora Veil, but you know who can? Delibird." I am ANGERY and I will end it here, moving swiftly on.

We will be covering the sets at the end of the spotlight, but for now prepare your glasses of water and stay stock still, we are covering Tyrantrum, the Despot Pokemon!

1) Stats: So as I said earlier, Tyrantrum covers the other half of the offensive spectrum, boasting a BST of also 521 and owning a distribution of 82/121/119/69/59/71. This is a strong physical distribution and the only flaw is the (again) lacking speed stat. Unlike Aurorus, Tyrantrum doesn't really care for the lacking special defenses as its weaknesses are Fighting, Dragon, Ice, Steel, Ground and Fairy. This is good as 3 (4 depending on who you fight) of those are mostly physical, letting Tyrantrum use its decent 119 defense stat. Now lets address the T-Rex in the room and cover that physical offense. Tyrantrums reputation as a destructive and immortal king of the prehistoric world let it demolish anything with its brutal 121 and with later factors, most walls in its way can just collapse. So lets move on, it only gets better from here!

2) Abilities: Tyrantrum continues its path of destruction with its 2 abilities, 1 primary 1 hidden. The primary ability is Strong Jaw, giving Tyrantrum a considerable buff to its "biting" moves by 50%, making it a huge threat in most scenarios, combined with other things. As for the Hidden ability? Tyrantrum gets access to Rock Head, which ignores Recoil on Tyrantrums moves. This is huge as it removes some of Tyrantrums limits on its moves and really lets it go wild, especially with some of Tyrantrums stronger STAB.

3) Movepool: Tyrantrum goes further with its movepool, boasting such godly physical moves as Head Smash, Stone Edge, Outrage, Superpower, Earthquake, Iron Head, Return, Aerial Ace (wat), Crunch, all 4 Elemental Fangs. These work with both of Tyrantrum's abilities to let it maximise its damaging potential, but thats not all, while its status moves are few, they are all important to Tyrantrum, including moves such as Dragon Dance, Curse and Rock Polish. These aren't many but they can be used to maximum potential to really brutalise and late game sweep. Unlike Aurorus, Tyrantrum hasn't got many important moves that would benefit it yet it doesn't have so we don't have to complain about.

So we have covered everything each of these pokemon have, except one thing, the shinies! Both of these pokemon have absolutely STELLAR shinies, both complementing each of the pokemon perfectly.

So we have done the stats and stuff... lets now see what both of these pokemon are like Competitively! Take it away Smogon!

So starting with Aurorus... Aurorus has a really good spot in PU, being a strong wallbreaker with its decent offensive stats and good offensive typing, combined with strong access to Blizzard and Refrigerate Hyper Voice, here is the smogon recommended set for PU, and because im nice i'll look at what it does in UU:

Choice Specs:
  • Blizzard / Hyper Voice
  • Freeze - Dry
  • Earth Power
  • Hidden Power Rock
Item: Choice Specs
Ability: Snow Warning / Refrigerate
Nature: Modest / Timid
Evs: 252 SpA / 4 SpD / 252 Spe

This set just lets it wallbreak with relative ease and good strong coverage, hitting anything for at least neutral damage. I won't put much detail here though because the next one is one heck of a niche!

Y'see, Aurorus has a spot in UU, and a pretty decent little niche too as an Aurora Veil Setup pokemon, usually partnered with Alolan Sandslash as the lead for Hyper Offense teams. It can lead setting up rocks and hail for Alolan Sandslash, also posing a threat to common defoggers.

Aurora Veil Lead:
  • Stealth Rocks
  • Freeze-Dry
  • Hidden Power Fire / Blizzard
  • Encore / Thunder Wave
Item: Focus Sash
Ability: Snow Warning
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe

Once again, this set lets Aurorus hit pretty much anything neutrally but also threaten common threats such as Mantine, Azumarill, Swampert and Primarina, even cutting off Swamperts access to rain in the event off the occasional Mega Swampert (Not like you would see it in this tier but food for thought)

Now for Tyrantrum, who only sits in RU but is still pretty reliable there as a strong heavy hitter!

Choice Scarf:
  • Head Smash
  • Outrage
  • Earthquake
  • Dragon Claw
Item: Choice Scarf
Ability: Rock Head
Nature: Jolly
EVs: 252 Atk / 4 HP / 252 Spe

This set lets Tyrantrum outspeed and hit alot of major threats using its incredible STAB Head Smash and STAB Outrage, but also outspeeding common tier threats like Salazzle and Jolteon due to the Choice Scarf.The last move is filler and can be replaced but does have its function, Dragon Claw is nice to have as a finisher move or just something that doesn't lock you in for the next few turns unable to leave the battle.

So that was Tyrantrum and Aurorus, two of my favourite fossils! What did you think of the spotlight? Who do you think is better? Tell me in the comments below. Also tell me if that Jurassic pun was appropriate or not! Thank you all for reading and I hope you enjoyed it as much as I enjoyed writing it. Feel free to message me @Hidden_Paw#2540 on Discord to suggest something (My backlog is running low) or just to provide feedback, or even if you want puns!



Well-Known Member
Mar 16, 2019
Quick correction: Due to MATHS, the total Refrigerate boost is 80%, which is very respectable!